x Another Primeval Guide

primeval

Primeval (Open World PvP)


This build is meant for open world PvP with small/medium-sized groups.
If you focus instead on 1v1s or arena, read the Notes section and adjust accordingly.
This build was made for patch 1.2 on the North America (NA) servers.
This build will be constantly tweaked/updated as I experiment.

Skills


For actual in-game skill descriptions at lvl 50, see: Primeval lvl 50 Skill Descriptions
Note that skill damage scales based on your gear (in those screenshots, my bow is T1 Hasla, sword is lvl 4x quest reward, and gear is 4x quest reward).

Ranged attacks:
*

Stalker’s Mark

Charged Bolt

Piercing Shot

Toxic Shot

Endless Arrows

Concussive Arrow

Melee attacks:
*

Overwhelm

Shadowsmite

CCs:
*

Boneyard

Snare

Leech

CC Break:
*

Snare

Shrug It Off

Movement:
*

Teleportation

Shadow Step

Escapes:
*

Drop Back

Stealth

Buffs:
*

Double Recurve

Intensity

Freerunner

Conversion Shield

 

Combos


Ranged:
*

Stalker’s Mark >

Charged Bolt >

Piercing Shot >

Toxic Shot >

Endless Arrows

Melee:
*

Stalker’s Mark >

Shadow Step >

Overwhelm >

Shadowsmite >

Snare >

Drop Back

Escape:
*

Leech/

Snare >

Drop Back > (turn camera 180) >

Teleportation >

Stealth

 

Counters


* Shackled (can’t use skills) >

Snare
Against Shadowsmite (Shadowplay) and Concussive Arrow (Archery)

* Stun (can’t move or use skills) >

Shrug It Off
Against Overwhelm (Shadowplay) or Shield Slam (Defense) or Focal Concussion (Witchcraft)

* Impale (can’t move or use skills) >

Shrug It Off
Against Hell Spear (Occultism)

* Snare (can’t move) >

Leech against melee or

Boneyard against range
Against Charge (Battlerage) or Earthen Grip (Witchcraft)

* Bubble Trap/Telekinesis/Silence/Restrained
No counter except Freedom Cloak

 

Rotation


* Buff up:

Double Recurve >

Freerunner +

Intensity >
(Initiate):

Concussive Arrow >
* Fire arrows:

Stalker’s Mark >

Charged Bolt >

Piercing Shot >

Toxic Shot >

Endless Arrows >
* Shadowsmite:

Shadow Step >

Overwhelm >

Shadowsmite >
* Fall back:

Snare >

Drop Back >

Endless Arrows >
* Fire arrows again:

Charged Bolt >

Piercing Shot >

Toxic Shot >

Endless Arrows >
* Run away:

Leech >

Drop Back > (turn camera 180) >

Teleportation >

Stealth

 

Keybindings


Note: This is with a Logitech G700 (gaming mouse) which has F1-F7 bound to mouse keys.

1:

Stalker’s Mark
2: 
3: 
4: 

F1:

Endless Arrows
F2:

Charged Bolt
F3:

Piercing Shot
F4:

Toxic Shot

Shift+F1:

Shrug It Off
Shift+F2:

Concussive Arrow
Shift+F3:

Boneyard
Shift+F4:

Leech

F5: Face front (turn camera around 180)
F6: Open flying mount
F7: Call mount
Z: Get on/off mount

Q:

Drop Back
E:

Teleportation
Shift+Q:

Stealth
Shift+E:

Freerunner
Shift+R:

Intensity

R:

Shadow Step
T:

Overwhelm
G:

Shadowsmite

X: HP pot
C:

Conversion Shield
V:

Snare

 

Notes


*

Concussive Arrow
I personally strongly dislike this skill. While it is Archery’s strongest skill (600% atk at lvl 50), it is extremely situational due to the 1.5s stand-still cast time. It is useful for initiating a gank or attacking a target that is not focused on you, but dangerous to use in a 1v1 situation or when other players are targeting you and can interrupt/kill you in the duration which you are standing still. If you prefer mobility in your build, I would replace this with

Wild Instincts. If you prefer ganking targets then running away, I would also grab

Deadeye (+80 atk at lvl 50).

*

Deadeye
For PvE or to use in combo with

Concussive Arrow. Since the effect ends the moment you move, it’s not really all that good for PvP where you constantly want to keep your range against a moving target (e.g. open world PvP) so I do not include it in this build.

*

Wild Instincts
While +8% movement speed sounds great for a kiting class, in open world PvP, you have access to mounts and gliders. Meaning if someone wants to move in on you or run away, that 8% won’t be much of a game changer. Take it if you are focused on arenas/non-fly flat-terrain zones though.

*

Boneyard
This is purely a disable/interrupt skill. Once cast, you cannot attack your enemy and they cannot attack you. They can break down the wall, but that requires them to change targets. In group PvP, use this to disable specific targets (such as the healer) or to prevent targets from running away or to interrupt their combo and allow you to run away. In 1v1s, you may want to use this point for something else (e.g. one of the passives or

Deadeye for

Concussive Arrow).

*

Float
I find this really awkward to use in PvP. It’s an escape of sort but makes you really vulnerable, due to the defence break as well as landing back in a predictable location. You may find better utility in this but I didn’t.

*

Toxic Shot
While I’m not a fan of this skill, I’ve found myself out of attack options frequently against tanky players with high physical defence since the damage from

Endless Arrows is significantly mitigated and thus needing to rely on skill damage (the damage isn’t bad, 400% atk at lvl 50). You can put this in or take this out if you want.

*

Pin Down
Like

Toxic Shot, this is an additional attack option. In theory if you are quick with your feet, you can squeeze this in right after your

Stalker’s Mark >

Overwhelm >

Shadowsmite combo and get that +77% damage boost from

Overwhelm. The damage also isn’t bad either (315% atk at lvl 50). In open PvP, however, I would rather lay down the

Snare, then back out of the area.

*

Shadow Step
If you really want to land that

Shadowsmite combo or chase after running targets. Use in combination with

Teleportation to easily catch a fleeing target 35m away. Hotkey “Camera view front” and you can also use

Drop Back as another gap-closer.

*

Thwart +

Hearten
A pretty amazing combo that, once you accumulate 3 stacks, reduces your GCD (global cooldown) by 20%. This makes you able to use skills faster and become a machine gun with

Endless Arrows. That said, keep in mind that you need to remember to constantly buff yourself every 29s to accumulate the 3 stacks, and casting it triggers GCD so it really only should be used before a fight starts. The increased GCD does increase the damage output of

Endless Arrows though as well as allows you to generally do your combos faster.

*

Liberation
Good for 1v1s or small scale PvP where you know you’re going to be targeted and CC’d. I personally prefer reactive-CC-breaks rather than pre-emptive CC protection.

*

Absorb Damage
Good for PvE, waste of a skill point for PvP. I’d rather use that point somewhere else, especially as a DPS attack class. If you want the sustained survivability, go Stonearrow instead.

*

Health Lift
Really nice HP buff (+1600 max HP at lvl 50), but not one you want to keep a skill point on. I usually reset my Auramancy tree, take the skill, buff myself and party members, then reset the tree and go back to my normal build (costs 50 silver in total).

 

Equipment


(work-in-progress)
* Hasla bow
* If you take Thwart, Hasla Sword + any katana (crit chance) or dagger (atk speed chance)
* If you don’t take Thwart, Hasla greataxe