Some skills will be in the next chapter.
Antithesis – One of the best heals in low levels, but need resurgence to heal more. With conversion shield you have this skill without cast time. Inspire is a good way to have some cooldown reduction on this skill. You can use this skill for damage if you know that you’ll not need the heal, then its better to use after charm.
Mirror Light – Keep the buff on the people you’re healing. Use the debuff and snare on your enemies after that. In PVP this skill is awesome.
Resurgence – Use to keep resurgence on and heal more with your other skills.
Revive – Dont use this skill because dont work in combat.
Skewer – You’re not a dps.
Mend – Nice AOE heal, but whoa thats a lot of mana, so use wisely and use the inspire buff.
Infuse – Trust me, you’ll need more mana than they do.
Aranzeb’s Boon – Nice buff on your spirit. But you can change this skill if you fell you want more mana. So change with
Painful Recharge or
Renewal – So much mana for only 15% chance.
Fervent Healing – Your main healing skill, you can use consecutively for 25% more heal, but look at your mana because consume significantily more mana. Just a awesome skill.
Twilight – Waste of points here because is canceled by movement.
Whirlwind’s Blessing – 1000 mana its just….too much.
Painful Recharge – Nice passive to recover your mana, but in my opinion
Meditate its better.
Quick Recovery – Waist of points here, if you focus vitalism tree this can be a good passive, but its not the case.
Spirit Growth – Awesome passive, just get it.
Alms – Only one passive with Decrease cast time of the skills is enough. That one is better then
Invigorated Healing – Waaaaay more heal, help a lot in critical situations.
I’ll not speak in this tree of every skill because its your “utility” tree, you’ll spend just a few points here, so i’ll say what points you must choose and why.
Thwart – Gives you inspire to reduce the cooldown of your heals in the vitalism tree.
Conversion Shield – Gives you the option to instante cast
Teleportation – You’ll be focused in PVP, also heal generates too much aggro so this is your chance of getting alive.
Critical Discord – Your damage skill early on, and also aplies a huuuge fear if the enemy had charm.
Startling Strain – Stun and charm your oponnent. Must have.
[Perform] Quickstep – Nice skill, you can play the performs and move at the same time. (If you’re in your horse you can use this and he’ll go like a bullet)
Healing Hymn – That skill is great when you’re in a group.
Hummingbird Ditty – You have already one passive that reduce cast time in all skills.
[Perform] Ode to Recovery – Great skill to use with other Perform. High mana costs, you’ll have to play for a period of time to be worth it.
Rhythmic Renewal – High mana costs and you can’t control the heal.
[Perform] Bulwark Ballad – Another great perform!
[Perform] Bloody Chantey – That’s the buff of attack speed we’re looking for.
Alarm Call – Nice skill to release a AOE stun or sleep, in pvp its a good skill but it’s just too much cooldown to put points here.
[Perform] Grief’s Cadence – Nice with Shadowplay, but as a healer we have other important skills to worry about.
Syncopation – Decreasing the chance of interruption is huge, get it.
Hold the Note – Some performs need a good time playing to be worth the mana.
Uptempo – You already have
Disciplined Performance – Not worth the point.
Loudspeaker – Amazing, from 10m to 25m! MUST HAVE if you catch more than 2 performs.
Zeal – Awesome proc, just everything you want in one passive.