x Housing 101

Housing 101

This ArcheAge guide covers the systems that surround the game’s housing, from purchase, construction and upkeep to permissions and limits. 

Getting a Deed

Houses in ArcheAge aren’t limited to an instanced area — they’re out in the persistent world. They also require “patron” status to place. The first step for prospective home builders is to head to Mirage Island. There, full-sized model homes can be found alongside miniature models showing the different roof and wall options for each type. This is where deeds can be purchased.


Houses are available in different sizes and styles — and of course, for different prices. Sizes refer to the land footprint of a house, so some houses may have more “yard” than others. Items can be grown outside a house just like on a farm plot. Mousing over a deed will show exactly what’s required to build it.
  • Small: 16 x 16 meters
  • Farmhouse: 24 x 24 (small house, bigger “yard”)
  • Medium: 24 x 24
  • Large: 28 x 28
  • Mansion: 44 x 44

Each size house also comes with a different taxation rate — see below for further explanation.


EasternWestern, Farm and Marine styles exist in varying sizes. Castles (and their towers and walls) are reserved solely for the northern (PvP) continent. 

Building the House

You claim the land for your house by right-clicking on the deed in your inventory and placing it. Your cursor will become a full-sized ghost of the house in this mode, and a red glowing version means you’re trying to place a house in a spot that isn’t valid. Once a house is placed, it can be rotated freely by scrolling with the middle mouse button. You then must haul packages of 100 materials to the site — one package at a time, which will necessitate several trips even for small houses — to begin the home’s actual construction. Recruiting trusted (!) friends to haul your materials is recommended to speed the process up. Building also requires labor points, the self-renewing currency required for all crafting and gathering activities. Currently the smallest house requires 300 total materials (so three trips) to give you an idea of what to expect.

Where You Can Build

Not every square inch of game world is a valid place to build a house. To find viable spots, look for this icon Map Housing Iconon the map. There are a few out-of-the-way building spots to discover, for those who prefer to live away from the established neighborhoods. Some areas are also restricted by house type; only the beach bungalows might be allowed along a strip of ocean, for instance, and some areas only allow the luxury houses. Think of them as virtual gated communities.

Destruction, Loss and Taxation

Depending on where you’ve built, it is possible to lose your housing plot or have your home destroyed.


Your first week of taxes is due as soon as you place your house. Taxes are required weekly and in advance on all homes, and are paid via the mail system. If not paid, you are assessed a late fee for the first week. If not paid for two weeks, the house will go unprotected and the plot can be lost/taken by other players. If lost, the house deed will be mailed to you and can be rebuilt elsewhere. Your tax rates on all plots increase if you have more than 3 structures placed. You pay taxes with tax certificates. These can be acquired for 3 currencies:
  • In the Marketplace (cash shop), at 5 per 45 credits
  • Via loyalty tokens, at 20 per 15 tokens (you get 5 per day you log in as a patron)
  • Crafted with labor
Here’s what the tax-paying interface looks like. Just open the mail to pay.


Southern Continent

  • Taxes: set by devs, fixed amount per type of house (big houses cost significantly more)
  • Loss: plot lost for delinquent taxes
  • Destruction: not possible

Northern (PvP) Continent

  • Taxes: set by territory owner
  • Loss: plot lost for delinquent taxes
  • Destruction: if territory taken over by enemy, houses near center can be destroyed

Patron Status

As mentioned previously, patron status is required to place a home. Patron status is available for real money and Trion has said it will be purchasable with in-game currency.

If patron status runs out while you own a home:

  • You lose the ability to pay taxes
  • After 2 weeks, you default on your taxes & land goes up for grabs
  • House itself and some items in it mailed to you

So while your house deed itself and some furniture (it clearly states on the tooltip whether it’ll be returned or destroyed) won’t go poof if you lose patron status, you WILL lose your location.


Houses can be decorated with a wide variety of items. That’s why you’re here, right?

Quick Furniture Facts

  • Can be crafted, obtained as drops or purchased on Mirage Island
  • Includes indoor and outdoor items
  • Includes crafting stations and items that grant crafting buffs
  • Is freely placeable (no pre-set nodes)
  • Number of placeable items capped by size/type of house

Basic Crafting Stations

If you build in one of the central housing hubs, it’s likely there will be a shared area nearby with basic crafting stations all homeowners can use. For those building in more remote locations, though, it’s possible to also purchase personal ones on Mirage Island. These personal stations are placed like a house and thus require taxes — though their taxes are far less than those of an actual home. Other items, such as tractors, are also important to crafting-minded players and are also placed on land you own, and your fireplace doubles as a cooking station/teleport location.

Regal Crafting Stations

To make the best, top-level items, you need special “Regal” crafting stations above and beyond the basic ones readily available out in the world. These are for sale on Mirage Island and can be occasionally found out in the world. Serious crafters will want a personal version though due to other furniture items that give large (+1,000 and +1,500) bonuses to each of the various crafts.

Storage Chests

Each house can hold up to two storage chests. These come in various capacities and can be crafted or purchased on Mirage Island. The biggest chest can only be crafted.


By default, a house’s permissions defaults everything to owner-only. However, it’s possible to grant others access to harvest crops on your land, open doors and windows, and use crafting stations and storage. Non-patron players can still be allowed to use others’ homes.

Permission Levels

  • Family (you determine who is considered family)
  • Guild
  • General public

Placing, moving and removing furniture is only ever possible by the owner.


ArcheAge offers a built-in system to securely sell houses to other players. Options are for pre-arranged (only available for purchase by a specific buyer) or open market. To sell, you require an App